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Hey, I'm Ian! I am a Game Designer in my final year of university. I love designing and prototyping engaging mechanics and systems, especially with others. My favourite kind of games are ones with fast-paced and stylish action. 

"About Me"

Click About Me at the top of the page to find out more!

GAMES

Below are the games I've made! Some of them are for university work, some professional. Some of them have links to itch pages, more information and videos. Enjoy!

Cerebral surge

                  Responsibilities

  • Core design

  • Designing game systems and mechanics

  • Creating and maintaining a Game Design Document

  • UI design and animations

  • Temporary producer

  • Organized usage of Jira and scrum methodology

  • Quality Assurance

  • Sole programmer

Type Of Game: Movement Shooter 
Roles: Designer / Programmer
Engine: Unity C#

Team Project | Professional | Octopus 8

Team of 5

Give the world one last middle finger while skirting between life and death using the cult's powers against them. The lower your health, the stronger and faster you become! Fight corrupted monsters across multiple trials and destroy the cult once and for all.

drbox.png

DARK ROLLS

                  Responsibilities

  • Core Design

  • Numeric Design

  • Level Design

  • UI Design

  • Creating and maintaining a Game Design Document

  • Creating a video pitch using Premiere Pro

  • Developing a prototype

Type Of Game: Soulslike x Cooking
Roles: Designer / Programmer
Engine: Unity C#

Solo Project | Competition | Search For A Star

Dark Rolls is a Soulslike meets cooking game set in a cosy, gothic and hellish environment. Players can gather ingredients from defeating enemies and combine them into various recipes. Using their magical oven, they can bake these recipes to receive new powerful weapons to tackle even bigger foes.

hunthunttgebox.png

SCRAPSHIFT - WIP

                  Responsibilities

  • Core design

  • Designing game systems and mechanics

  • Designing a complex combo-oriented combat system

  • Creating and maintaining a Game Design Document

  • Lead Programmer

Type Of Game: Hack'N'Slash|3D Platformer
Roles: Designer / Programmer
Engine: Unity C#

Team Project | Tranzfuser 2024

adadada.png

Team of 5

A 3D hack-n-slash game (inspired by the Devil May Cry series and Platinum Games) where the player uses giant magnetic gauntlets to beat the scrap out of enemies. Set in a post-apocalyptic scrap-wasteland fusion of Rio de Janeiro and the Australian outback, the game's world, narrative, and characters take heavy inspiration from anime produced by Studio Trigger.

Please note that this project is still in development so these gifs/images are all WIP :)

hunthunttgebox.png

HUNTER AND THE HUNTED

                  Responsibilities

  • Core Design

  • System Design

  • Creating and maintaining a GDD

  • Programming systems/mechanics

  • Programming multiplayer functionality

  • Utilising Scrum methodology

  • Scrum Master

  • Quality Assurance

  • Numeric Design

  • Creating a commercial video pitch.

Hunthuntgame.png

Type Of Game: Survival / Multiplayer / PVP 
Roles:  Designer / Lead Programmer
Engine: Unity C#

Team Project | University

Team of 4

In the 1 on 1 fights of Hunter and The Hunted, players embody tactical hunters during the day, strategically trying to outmanoeuvre one another all whilst collecting loot. Players can craft weapons and hunt for runes that transform them into demons, to defeat their rival, repair their boat and escape the cursed island.

ddbox.png

DEATH DEALER

                  Responsibilities 

  • Core design

  • Designing game systems and mechanics

  • Programming systems and mechanics

  • Sprint management and usage of Scrum

  • UI design and animations

  • Level design

  • Unreal Engine Blueprints

Type Of Game: Hack'N'Slash 
Roles: Designer / Programmer
Engine: Unreal Engine Blueprints

Solo Project | University

Death Dealer is a 3D Hack'N'Slash that uses inspiration from the Y2K aesthetic, with a big focus on stylish action. The player takes on various robotic enemies that have taken over the city through various attacks and abilities. The combat system takes heavy inspiration from Kingdom Heart's proximity combat. 

There is no playable version for this project unfortunately, so here's a video!

isbox.png

interseller - wip

                  Responsibilities

  • Core design

  • Designing game systems and mechanics

  • Creating and maintaining a Game Design Document

  • Level Design

  • Economy Design

  • Commercial Research

  • Quality Assurance

  • Sole programmer

Type Of Game: Shopkeeper x Rogue-lite
Roles: Designer / Lead Programmer
Engine: Unity C#

Solo Project | University

lolololol.png

InterSeller is a 3D top-down shopkeeper meets rogue-lite set in outer space. The player runs their store on a ship called ‘The Marketspace’, which travels between four unique planets. When the ship reaches a planet a timer begins, counting down until it will move to its next destination. During that time, the player can either open their store to locals or venture into the planet's dungeons known as ‘Chasms’ to obtain new loot to sell at their store.

MORE INFO
COMING SOON

Please note that this project is still in development so these gifs/images are all WIP :)

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